Understand SP and MP credits
Wisetree uses two credits. SP covers talking with your crew — planning the story, directing shots in words — and is spent per reply. MP covers making media — renders, songs, voice, video — and is only charged after a creation succeeds and is delivered. Everyone gets a weekly top-up, and you can buy more when a project needs it.
Credits keep a project simple: a light one for working with your crew, a heavier one for making the media. Knowing which is which means no surprises when you are deep in a build.
Step by step
- 1
See your balance
A balance chip shows your SP and MP so you always know where a project stands before you render.
- 2
Spend SP with your crew
Planning the story, shaping beats, and directing shots in words spends a little SP per reply.
- 3
Spend MP on media
Rendering a shot, producing a song or voice, or exporting video draws MP — but only once it is made and shown to you.
- 4
Top up for a bigger project
Everyone gets a weekly refill; when a project needs more, buy a pack — bigger packs give bonus credits, and purchased credits never expire.
Why two kinds of credit
Talking with your crew and rendering a shot cost very different amounts behind the scenes. Splitting them keeps the planning cheap while pricing the media fairly — and because media is charge-on-success, you never pay for a render that did not land.
Key terms
- SP.
- The credit spent talking with your crew — planning, directing shots in words — cheap and used the most.
- MP.
- The credit for making media — renders, songs, voice, video — charged only after a creation succeeds.
- Charge on success.
- You are billed only once a creation is produced and delivered; a failed generation costs nothing.
FAQ
Do I pay if a render fails?
No. MP is charged only after a creation succeeds and is delivered — a failed generation costs you nothing.
Do credits refill?
Yes — everyone gets a weekly top-up up to a cap, and you can buy more any time. Purchased credits never expire.