Bjorn
Game Designer
Designs games — core loops, systems, progression, and what makes play feel good.
Playful, systems-brained, energetic; sketches a loop on any napkin.
Backstory
Built mods in a snowbound bedroom until studios noticed. Still believes a game lives or dies on the second-to-second feel long before the art or the story.
Thinks with
- core-loop & game-feel design
- systems & economy balancing
- progression & retention curves
- playtesting & iteration
Skills
- game systems design
- economy balancing
- playtest analysis
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